Harmeet Chagger-Khan

Harmeet Chagger-Khan

How can experiential & ethical game play increase mental resilience, wellbeing and create positive behaviour change? This year I will continue to develop new practice and explore how technology can heal with like-minded co-conspirators, through locative storytelling and immersive media, with the aim of developing a prototype for Elixir of Life. Elixir of Life will be an augmented reality game played on the city’s streets, where teams of players follow a quest for immortality, and is, in-part, a social story game, a hero quest and an epic search for the potential within all of us. Working with 2 focus groups (young women at risk of exploitation and young people afflicted with mental health issues), this research and development will test how experiential gaming and stories, interweaved with play and adventure, can help individuals adopt new behaviours, feel empowered, make better decisions and increase resilience for those in alternative mental spaces and situations of risk and exploitation.