I am a game designer who creates magical experiences that sit somewhere between theatre, games & technology. During my BOM fellowship I will continue to build real-world games with a particular focus on collaborative play. Some of these experiences will be similar to Live Escape Rooms, including ‘A Moment of Madness’, a political spy thriller where players are on a stake-out in a real vehicle (a collaboration with BOM fellow Katie Day). This has been on tour in 2019 and we hope to take it on the road again in 2020. My work is particularly motivated by the aim of removing boundaries from technology, so that anyone can tell their own stories and create their own games & experiences (for example, using Interactive Fiction, creating Audio Games or Building Live Escape Games with digital elements). In addition to delivering these workshops in person – the materials that I create are released under Creative Commons, and I’m delighted to say that they are used all over the world: diymuseum.tech I’ll be continuing to collaborate with a wide range of artists to build a variety of digital projects incorporating games, AR & VR. Within my more commercial work the coming year should see the release of a permanent digital Escape Game based in a castle, a stately home wide immersive experience & innovative real-world games designed for corporate training purposes.