I am a game designer who creates magical experiences that sit somewhere between theatre, games & technology. In 2018, I will continue to build real-world games with a particular focus on collaborative play. Some of these experiences will be similar to Live Escape Rooms, including ‘A Moment of Madness’, a political spy thriller where players are on a stake-out in a real vehicle (a collaboration with BOM fellow Katie Day). This will tour from early 2019. My work is particularly motivated by the aim of removing boundaries from technology, so that anyone can tell their own stories and create their own games (for example, using Interactive Fiction or creating Audio Games). The workshops that I create are released under Creative Commons, to encourage wider usage and can be found here: johnsear.com/tutorials. Coming soon: a new tutorial showing how to build Live Escape Rooms with digital elements. A big change in direction for this year is that I hope to work with wider audiences. I anticipate this will lead to me taking work outside of traditional cultural spaces. An example of this is the next stage of the ‘Babbling Beasts’ project, where I am collaborating with poet, Roz Goddard, and ‘Reading Cultures’ academic, Danielle Fuller. With the support of Arts Council England we will be working with children and their families across the borough of Sandwell to encourage ‘Reading For Life’ through the development of stories and games using digital technology.