Karen is the Founder and Director of BOM. She is responsible for BOM’s artistic vision, commercial operations and overall management. Previously she was Curator at Open Eye Gallery (2010-12) and FACT (Foundation for Art and Creative Technology) in Liverpool from 2005 – 2010, as well as a contributing curator to Liverpool’s Capital of Culture year in 2008 and the Liverpool Biennials 2006 – 2012. She is passionate about supporting practitioners’ creative development through experimental R&D, and has personal interests in digital activism, open culture and DIYbio.
Louise joined BOM in 2015 from FACT (Foundation for Art and Creative Technology) in Liverpool where she managed the young people and learning programmes. Louise manages BOM’s artistic programme including exhibitions, our artist digital skills programme, new commissions and public events. She is interested in the intersection of curating & learning as well as curation as a tool for empowerment and democracy. Other interests include mental health, moving image and animation, swimming outdoors, feminism and pop(ular) culture.
Lorna joined us in this role in 2019 after working with us in a part time capacity. She has a wealth of cross-sector experience including the arts, rock n roll and corporate. Lorna looks after the day to day running of our Café, building and events. She’s your ‘go to’ woman if you’d like to hire our great spaces. Lorna is a big fan of dogs and loud music!
Ben Neal (he/him), Digital Producer
Ben joined the team in September 2017 and helps with the digital and technical aspects of BOM’s programme. He is our “go to man” for all things techy and supports artists, staff and fellows with digital skills, runs workshops, maintains equipment, and looks after the website. Ben is an experienced Creative Technologist and has worked extensively within the arts, education and music industry. He has a passion for supporting creative practice and works freelance as Psicon Lab.
Chloe has worked as Creative Arts Co-ordinator and teacher in East London Schools, working on projects that have resulted in exhibitions at The Gherkin, Musical Performances at Wigmore Hall and creative collaborations with partnership schools in South Africa. Her inclusive ethos led to projects with Stephen Hawkins School to enrich experiences of children with profound learning difficulties. At BOM she produces our engagement projects including BOM+ (young people) and alternative education in Schools. She is a Lino Printmaker, Urban Dancer at the Hippodrome and has shimmied her way through many Notting Hill Carnivals with the London School of Samba.
Claire is the face of our gallery. She also feeds our social media and unofficially tests BOM café’s homemade cakes. Claire generally inhabits the gallery reception pod and is evangelical about bringing the world of BOM to the people of Birmingham, often persuading passing shoppers to brave the brutalist exterior of the gallery and experience our exhibitions while she looks after their bags. Outside of BOM duties she has a career as an exhibiting artist and is a graduate of The Royal College of Art. So far tech hasn’t featured in her artistic practice but we reckon it is only a matter of time. Claire on Axisweb
Catherine Joined BOM in November 2020. After working in Engineering and Technology Catherine Joined the London Science Museum in 2012 to work on digital interactives and Audio/Visual installations. Working Freelance in Birmingham since 2017 on projects with artists, museums and galleries, building robust accessible installations. Experienced with Raspberry Pi, Arduino and electronics, Catherine enjoys working with colour changing LEDs and connecting technology in interesting ways. Other interests include Film, Animation, Visual Effects, and drinking good coffee.
Laurie joined the BOM team in 2020 and is a BOM Fellow alumni. He has over eight years of experience working in schools, colleges and universities delivering talks, workshops and supporting SEN learners on STEAM projects – covering subjects ranging from the chemical process of mummification, to the history of Western medicine through art. As an artist he is interested in working with living materials such as bacterial cellulose and slime mould, having exhibited and collaborated with bioarts groups in the UK, Japan, and Thailand; as well as digital technologies exploring 3D printed ceramics and sound sculptures.