We offer a small number of residencies each year to support creative practitioners through important R&D, providing the space, time and networks to develop exciting collaborations and test new ideas.
Residencies typically last between 3 – 6 months and are focused around a particular project with a clear outcome. In the past, this has involved using BOM’s co-working and studio spaces to develop interactive artwork, key collaborations and play-test specific ideas in development.
Residencies are very competitive, please make sure you have read the About section. We can only consider residency applications that are aligned with our ambitions and interests. If you would like to be considered for an R&D Residency, please download and complete this form (pdf) and return it to us at email@example.com
We are using the BOM residency to develop a series of play map(s). This will involve working with young people across the city & Professor Peter Kraftl to investigate play in urban environments today. The BOM residency will enable us to use augmented realities to bring this research to life. The play maps are part of a much larger project called ‘Let Us Play’, an investigation of the ‘state of play’ today. Initially this involves the collation of an archive of material to capture the Birmingham adventure playground movement of the 1960-1980’s (funded by HLF) before a wider ‘live period’ of events and exhibitions in 2020. General Public is the collaborative platform of artists Elizabeth Rowe and Chris Poolman. Broadly speaking, they devise large-scale public art projects that incorporate elements of fiction, myth-making, local history reinvention and heritage rebooting. Often this process involves reworking or inverting an established model or institutional structure. Their approach is interdisciplinary and collaborative: they produce artworks (writing, film, print), devise collaborative frameworks, organise events and curate/commission other artists. Previous projects have included a reinterpretation of the biennale concept in inner-city Birmingham (Balsall Heath Biennale 2011-2013), a science fiction themed light festival exploring the politics of regeneration (Longbridge Light Festival 2014), a community competition resulting in 4000 new coins for an inner-city area of Birmingham (Handsworth Currency Competition 2014-15) and an 18-month strategic touring exhibition that uses the migratory movements of hop pickers as the conceptual basis for a tour (The Hop Project 2016-17). In 2018, they conceived and produced The Endless Village, an apocalyptic sitcom that investigates life in an imagined post-Brexit Britain of the future. This was presented as exhibitions at Eastside Projects and Aspex Portsmouth.
We are developing hiveSynth: a virtual modular analogue synthesiser with a unique augmented reality interface. It gives musicians the ability to design and play synthesisers built out of limitless numbers of virtual components. In contrast to existing virtual modular synthesisers which are limited to the flat screen, hiveSynth uses room-scale augmented reality to provide an intuitive 3D interface. Users can seamlessly combine virtual instruments with physical equipment both on-stage and in the studio. hiveSynth is intended primarily for the iPhone and iPad, but will also run on virtual and mixed reality headsets such as the Vive and the HoloLens.